The White Crane Order

The White Crane Hall is located at the end of Nanamura village, slightly south outside the Shinshioka East Gate. The hall, a three-storied mansion, is the historical hall of Nanamura. The ornately decorated hall is made of yellow wood with slanting grey roofs. The White Crane Order is a strict RP clan.

A relatively small clan, with around 70 members, the White Crane Hall is the first clan territory out the East Gate that Seiki gets to see. He is quite impressed with the order and serenity in the Hall. The White Crane Order used to be allies with the Fuoka Army, but due to misunderstandings caused by Akari, the level 9 houshi, the two clans almost go to war against each other.

Sayahime (clan leader - Ronin)
Sayahime, or Hime-sama to her clan mates, often dresses with elements of red. Her face is described to be more handsome than beautiful. She always seem calm and composed. Seiki first meets her in Kakura village, where she saves him from two Rogami Clan players who are giving him a hard time. They meet again in Taira Mansion, when the three clans try to recruit Seiki. During the attack she appears to use the ronin slide and upslash abilities to deflect ryoushi arrows.

In book two, Seiki is brought to see her in the White Crane Hall. She is at level 27.

Kiku (obake)
Kiku is a good-natured girl who likes to wear yellow. She first meet Seiki outside the City Morgue after his very first death, after which she invites him to Taira Mansion.

Hiro (samurai)
Hiro is Sayahime's right-hand man. Wearing several handicaps, Hiro, whose level was much higher than Seiki, dueled against Seiki during the three clans' attempt to recruit Seiki in book one. In book two, Seiki runs into Hiro and Susumu while they were chasing Akari, who dies a sudden, mysterious death. The Fuoka Army discovers their true lock key in Akari's possessions, is furious and calls the White Crane Hall a traitor. Hiro denies his clan's involvement, and is forced to seppuku. As a result, he is locked out of the game for two weeks. The White Crane Hall army is weakened considerably by his absence.

Susumu (ryoushi)
Susumu is the ryoushi who pretends to shoot arrows at Akari, during the recruitment test. Later, he and Hiro chases after Akari from their territory. When confronted by the Fuoka Army, he is killed by Hiro so he can resurrect elsewhere and warn Sayahime of the situation.

Ozuru (ninja)
A high-level ninja who designed the labyrinth-like interior of the White Crane Hall.